London, UK
Have a solid background in both technology and art. Enthusiastic and detail-oriented with strong academic performance and hands-on experience in game and XR design and development. 

Expertise in user experience design, game design, technical art, and prototype applied to previous game and AR/VR/MR projects. Dedicated to combining emerging technologies with user-centered design in creative projects.


WHAT CAN I DO

Skills:

  • UI / UX Design
  • User Research
  • Creative Concept Design
  • XR / Spatial Design
  • Game Design
  • XR/ game Development
  • Shader / VFX development 
  • 3D Modeling
  • Motion Capture

Software:

  • Unity
  • Lens Studio
  • Unreal Engine
  • Blender
  • Autodesk Maya
  • Adobe Creative Suite
  • AI-Generated Tools
  • Figma / Miro
  • C#



INDUSTRY EXPERIENCE




OHI Studio

Junior Creative
Contributed to environment art, lighting, and asset production for IYO, a VR puzzle game launching on the Meta Quest Store (Dec 2025). Collaborated with the art director and programming team to develop in-game visuals, promotional assets, and AI-assisted prototypes exploring new XR storytelling formats.
2025.09 - 2025.12
London, UK



Liquid City Studio
XR Intern
Developed immersive AR effects and interactive prototypes using Unity Shader Graph, VFX Graph, and Lens Studio for wearable AR glasses and AR game experiences. Collaborated with cross-functional teams on projects with clients such as Niantic Labs and Snap Inc., including user testing and iteration of an AI-powered character dialogue system using the Parabrain large language model.
2025,04 - 2025.04
London, UK



VR Facilitator

Freelancer

Supported the delivery of public-facing VR experiences at major UK festivals, including BFI London Film Festival, Raindance, and Aesthetica, ensuring smooth operations and engaging visitor experiences. Managed multi-platform VR hardware (Meta Quest, Apple Vision Pro, HTC Vive, Pico), providing setup, troubleshooting, and user onboarding.
2024.08 - present
London, UK



MetaApp

Game Content Intern
Developed game demos using the MetaWorld game editor and produced tutorials and workshops for over 1,000 university students. Built and engaged a creator community while collecting feedback to improve and iterate on the editor’s learning resources.
2023,03 - 2023.06
Beijing, CN



EDUCATION


Master of Arts in Virtual Reality (Distinction)
University of the Arts London
2023.09 - 2025.03
London, UK


Bachelor of Engineering in Digital Media Technology
Xiamen University
CGPA of 3.44/4.0
Best Final Year Project Award

2019.09 - 2023.06
Xiamen, CN
Kuala Lumpur, MY